Universal Design for Learning in Post-Secondary: Part Three

Wednesday, Sept. 24, 2014, 09-10 a.m.
ED-2030B

Universal Design for Learning in Post-Secondary Education

 

Universal Design for Learning is a strategy to curriculum design and delivery that has been employed in K-12 education since the 1990’s but has only recently been explored and implemented in post-secondary settings within the last few years.  This series of learning experiences explores this concept of Universal Design for Learning (UDL) specific to the post-secondary environment.   Armed with research on the use of ULD in post-secondary, participants will reflect on their own practice and consider the relevance of UDL in their teaching.

 

 

Please Note: The information in these three sessions is cumulative in nature, as each session will build on material from the previous sessions.  Thus, it is recommended that you attend all three sessions in the series.
 

Part #3: Universal Design for Learning:  Universal Design, Assessment and Technology

 

                In this final session, participants will discuss the use of UDL in the assessment of learning              outcomes.  Participants will engage in discussions about how best to assess a student’s        learning and reflect on the concepts of assessment for learning, assessment of learning,             and assessment as learning.  Finally, we will discuss and explore a variety of web & iOS       applications (“Apps”) that can assist students with different learning styles to be              successful in a post-secondary setting.  

 

                Facilitators: Jason Geary, DELTS; Dr. Gabrielle Young, Faculty of Education; and Shane    Martland, Learning Disabilities Association of Newfoundland and Labrador.

 

Specific Learning Outcomes for this session:

 

During this session participants will:

<!--[if !supportLists]-->1.       <!--[endif]-->Examine the concepts of formative and summative assessment from a UDL perspective

<!--[if !supportLists]-->2.       <!--[endif]-->Explore and critique accessibility features of an iPad and some third-party applications (apps) that can assist students and faculty with making the curriculum more accessible.

 

<!--[if !supportLists]-->3.       <!--[endif]-->Reflect on the effectiveness of technology (low and high-tech) to assist with increasing learning outcomes and active engagement among post-secondary students.


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